| |
DistributedTracing
Page history last edited by Tim Lyakhovetskiy 3 yrs ago
Distributed Ray Tracing
Overview
User Actions
- Server:
- User starts the Trace Server app
- Loads a scene.
- Waits until clients register with server.
- Hits render.
- Client:
- User provides the address of a server. Eg: "66.93.144.233"
- The app tries to connect and register with the server.
- The app waits for tracing commands.
Rendering
- Server sends the serialized scene to the clients, along with tracing settings and a rectangle describing what each client will draw.
- Clients receive the information, process the scene, and trace.
- Clients send back events for each portion traced.
- Server sends clients data from other clients so that all computers have an up-to-date image. (This is optional)
DistributedTracing
|
|
Tip: To turn text into a link, highlight the text, then click on a page or file from the list above.
|
|
|
Comments (0)
You don't have permission to comment on this page.